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Bugs / Suggestions

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frank joe
frank joe

3 new Features Request

1. In spine, you can edit the Translate, scale, and rotate of the same bone independently. I hope that anyportrait can also provide this support, because it will make the animation more detailed and the control granularity more fine.

2. I hope to add a button that only displays the keyframes of the selected bone in the timeline when activated, which is more convenient for editing multiple non-parent-child bones at the same time.

3. I hope to introduce bone transformation constraints, which is very convenient when making pseudo-3D effects. For example, when bone a moves 1, bone b moves the corresponding value according to the blending ratio and direction, similar to the Transform Constraint of spine. Although there is FFD function now, they are still quite different.


I hope that the official can add these functions. Thank you for your hard work.

42 Views

Hi!

The first suggestion was something we were considering, and the other two are new ideas that we hadn't considered.

Thank you for your great suggestions.

We will review these suggestions and try to include them when we work on improving animations in future versions.

Thanks!

frank joe
frank joe

When duplicate a animation then undo will lose all animation data

Steps:

  1. Create some animations with some key frames

  2. Duplicate a random one animation , then press ctrl+ z to undo the operation

  3. Switch to other animations and play, you will find all animations broken.

20 Views

Hi!

Before we answer, we apologize for any inconvenience caused by the bug.

The issue has been confirmed by other users, and the latest update that fixes the issue has been submitted to the Asset Store today and is currently in the review phase.

This issue will be fixed in an upcoming update.


Before that, the bug is not recoverable, so if you encounter the problem, please restart the Unity Editor without saving the Scene.

Or, the only way is to use "Backup" to load your previous work.

https://rainyrizzle.github.io/en/AdvancedManual/AD_Backup.html


Sorry for the inconvenience caused by the critical bug.

If the problem is not fixed in the new version, please let us know again.

Thanks.

KamatisKamatis

Weight brush icon too big

As the title says, the weight brush icon is too big.


15 Views

Hi!

Sorry for the inconvenience caused by the bug.

We have confirmed the issue and will fix it in the next version.

Thank you for reporting the bug.

When will 1.5.2 be released?

Hi RainyRizzle,


I hope you are doing well!


If you remember, I opened a few posts in December 2024 and some of them had new feature requests and you did not disappoint me and said that you would work on realtime possible ones. Posts: https://www.rainyrizzle.com/ap-forum/how-to-use/how-to-get-onanimationfinished-with-animclipname-parameter https://www.rainyrizzle.com/ap-forum/bug-or-suggestion/feature-request-puppet-tool-mask-tool https://www.rainyrizzle.com/ap-forum/bug-or-suggestion/feature-request-selection-tool-for-vertices-copy-and-paste-vertices-into-another-mesh


I have been eagerly waiting for the new version to come out since then. It has been 4 months, I wanted to check in with you. There are no problems, right? Can you tell me an approximate date for the next update?


Thanks in advance.

28 Views

Hi!

We apologize for the delay in the update.

Among the things we were preparing for the next update, the work related to "Mask" has been delayed more than expected.


Originally, we expected a simple "Patch" update to address the issue, but we had to fix a lot of code related to rendering.

This has delayed the entire update schedule.

We are currently working on upgrading the next version to v1.6.0 as a Minor upgrade instead of a Patch update for v1.5.2.


In addition, due to internal circumstances within the team, the other project that are being carried out at the same time are also affecting the schedule.

We ask for your understanding.


In line with the Asset Store's April event, we are working on updates focusing on planned issues and especially critical issues.

We would appreciate it if you could wait a little longer.

We apologize for the disappointment.

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