1. In spine, you can edit the Translate, scale, and rotate of the same bone independently. I hope that anyportrait can also provide this support, because it will make the animation more detailed and the control granularity more fine.
2. I hope to add a button that only displays the keyframes of the selected bone in the timeline when activated, which is more convenient for editing multiple non-parent-child bones at the same time.
3. I hope to introduce bone transformation constraints, which is very convenient when making pseudo-3D effects. For example, when bone a moves 1, bone b moves the corresponding value according to the blending ratio and direction, similar to the Transform Constraint of spine. Although there is FFD function now, they are still quite different.
I hope that the official can add these functions. Thank you for your hard work.
Hi!
The first suggestion was something we were considering, and the other two are new ideas that we hadn't considered.
Thank you for your great suggestions.
We will review these suggestions and try to include them when we work on improving animations in future versions.
Thanks!