I’m currently using AnyPortrait to create a character model. However, after I clicked Bake, the model shows up in my Unity scene, but only the mesh is visible, and the texture is missing.
unity3d vresion:unity6(6000.031f1)
add Mesh
add Mesh Group
add Root
Bake
Mesh visible but texture missing after Bake AnyPortrait
I’m currently working on a project using AnyPortrait, and I’ve encountered an issue with the default AlphaBlend Shader. Whenever I use AlphaBlend, the texture on my model disappears. However, when I switch to a different Shader, the texture reappears and displays correctly.
Thank you so much for the detailed explanation and guidance!
After following your steps, the issue has been completely resolved. The mesh and textures are now rendering correctly, even with URP enabled.