Hello,
I am manually generating a tail for a character out of many copies of the same mesh which need to be individually moved and scaled by smaller and smaller amounts (example multipliers: 0.97, 0.97^2, 0.97^3, ...). Actual tail used in game could be composed of many dozens of copies of the mesh, resulting in a fairly repetitive process to add these.
Additionally, the character will have various styles and sizes of tails, so the process would have to be repeated for the different lengths because the scaling factors change for a smaller number of segments (i.e: tail has to shrink to a tip faster).
I was thinking this could be a relatively easy to add and useful feature for AnyPortrait, the ability to auto-generate such a tail with the scaled mesh copies and bones, given the following user input: * initial scale
* final scale
* initial segment spacing (also affected by scale)
* segment mesh type
* optional extra tip segment different from the others
It would be great if you would consider adding such a feature!
Thank you,
Francois
Hi, Wael.
There are currently no automated functions or scripts to create this.
This function, as we said above, can be classified as a function related to duplicating and aligning.
There are not many convenience features for this purpose in the current version.
Since this idea will only be used for a somewhat specific purpose, our team will write down similar ideas, including this suggestion, in an update note to see if we can improve it for the more general purpose.
Thanks for the comments!
Hi,
Is there a scripting workaround to do something like this easily?
For example, I have a weapon at the end of a long repeating chain? I also have many snake and worm like creatures, as well as swaying plants made of repeating stem/tree trunk segments... Long dragon necks can all have similar repeating segments. The segments may all be the same size or may start at a certain thickness, get thinner then thicker again.
If this feature is added, it would be very helpful for these use cases.
Thanks,
- Wael
Hi, Francois.
Thank you for writing the post!
The idea you suggested is interesting.
Although the idea is interesting, we haven't seen anyone making a character by copying meshes continuously, so we're not sure how useful this feature will be.
Since this method of duplicating meshes and bones and connecting them to each other is not common, we will first consider whether to add this function.
Features that reduce repetitive tasks increase convenience, so these features are always good.
We can classify this function into tasks in categories such as functions related to duplicating and aligning.
However, it is difficult to give a definite answer because there are a lot of things left for us to implement.
Thank you so much for the suggestion! :)