I'm trying to put the anyportrait animation inside my UI Image, I'm using Raw Image component to do this
I have a camera in my scene render to a render texture and put it inside my raw texture and then put the raw texture inside my raw image. Problem is it's not showing anything unless there's another image inside the camera (i think this is a shader problem)
Look at how it's rendered inside camera without a problem
but when I put it inside a render texture and put it inside raw image, it becomes like this
notice how only a small part of the character is visible, this is because there's a square image behind the character. It doesn't render anything if I don't put anything behind the character, but If I put a big square behind the character then the background won't be visible like this
Is there any way to render anyportrait inside Unity UI?