I moved AnyPortrait root folder to Plugins -> AnyPortrait location.
And I changed Installation path.
But it gives me error each first time when I try to open AnyPortrait.
When I try to open it second time, it works.
But the problem is this situation loops when you playtest in the editor, and try to open AnyPortrait again. It's really annoying. I endured it for a while, but it became tiring to encounter the same thing every day and after every editor playtest. I am using version 1.3.3
I hope you fix it soon, thanks.
Thank you for the quick support! It fixed the problem as expected
We reviewed the Path option again and additionally found that the Path option was not applied properly when the editor was opened through Unity's Inspector or when the Inspector's image resources were loaded.
We've uploaded a modified file of those scripts again.
Sorry for the inconvenience.
Changes to this script are urgent and temporary, and we plan to modify and apply many scripts in consideration of more diverse cases in the official update.
As it was prepared in a hurry, there may be unexpected problems.
If the problem is not resolved or you find other problems, please let us know.
Thanks for the fast reply back and the solution.
It fixed the problem on active AnyPortrait gameobject in the Hierarchy.
Yet, I have some AnyPortrait gameobjects which is deactive on start. and these deactive AnyPortrait gameobject still give same error.
PARENT_OBJECT = Empty parent gameobject (disabled by default)
CHILD_ANYPORTRAIT_OBJECT = AnyPortrait animation gameobject (enabled)
Deactivated AnyPortrait gives error when you try to open first time. (This one does not have parent object, parent itself)
Thanks in advance.
We've identified the bug you reported and found that it was caused by editor initialization.
This issue was caused by not taking the "Editor Path option" into account while we were fixing other bugs related to editor initialization.
We are very sorry for the inconvenience to you.
From the attached link you can download the urgently fixed file to avoid this bug.
This package works with v1.3.3, apEditorUtil.cs will be overwritten.
Changes in this file will be formally applied in the next update.
Until then, please use this file instead.
If the problem is not resolved, please leave a comment.