FALSE ALARM / Read second and third comment instead
I updated AnyPortrait 1.2.6 to 1.3.2/1.3.3 and I found a bug, and it's a serious problem needs to be fixed immediately.
I added my portrait from PSD file, it automatically generated the atlas. That's ok.
Mesh Group is ok too in the beginning (standard 4 vertices on corners for all meshes). But when you start adding your custom verticles,
Mesh Group goes mad. Same atlas image overlaps the multiple times.
Currently I cannot continue to make portrait animation because of this problem.
When I encounter this problem, immediately checked the my old portrait animation made in AnyPortrait, luckily they does not have this problem. Upgrading the version does not affect them.
Due this bug, creating a new animation impossible. In the Mesh Group preview, same atlas image overlaps over and over. We cannot see the original portrait.
Oh.. this seems like a pretty extreme example.
It's not a bug, but it's just a specification.
If the user changes the size of a bone and the user cannot visually see it in the workspace, the user can get confused.
As in case (1) below, if there are only bones without meshes, the Scale value should be shown visually.
However, depending on the task, if the size of the bone is too large, you can change the setting in the Setting Dialog as in (2).
You can change the default size of the bones, or set whether the size of the bones changes according to the zoom of the workspace.
( https://rainyrizzle.github.io/en/AdvancedManual/AD_SettingDialog.html )
Please adjust the settings to suit your working environment.
Thank you! :)
Hi. I found a bug on AnyPortrait 1.3.2/1.3.3
When you scale a mesh through bone, it also scale the bone marker.
I think bone marker size should stay remain, am I right? Because it makes hard to see right now.