Hello AnyPortrait team, I have some questions regarding this problem I am experiencing. I am using the physics system, and it works, but when I bake I get this error, (


). I searched the forum and found that I need to use the 2023 materials, because the Unity version I am using is 6000.39f1 and Anyportrait 1.6. I have tried all the available materials and I can't solve the problem. The result in the Unity inspector are transparent game objects (without image) that don't have the physics working. Maybe I am doing some step wrong, as this is my first time using AnyPortrait and I am not very familiar with its operation and terms

I appreciate your time.
Hi!
If you bake in a state that does not match the Render Pipeline such as URP, it will generally be rendered in "Magenta" color.
This is a phenomenon when a Shader error occurs.
However, if it does not render at all, it may not be the cause of the problem with the Material and Shader.
Looking at the attached screenshot, it looks like you applied various Material Presets.
You uploaded a screenshot with "Simple Lit" applied (although it won't render properly since it's for Built-In), but if you tried "URP (2023) Unlit", "URP (2023) 2D Lit", etc., it should have rendered properly in URP.
If the rendering is still not working, you may need to look for other causes.
Depending on the camera settings, the character may not be rendered, or the character's behind may be facing the camera.
However, if you haven't changed many settings such as the camera or render pipeline, the first thing to check is whether you "ran Bake".
This is a simple process, but it is an unfamiliar step for users who are new to AnyPortrait, so it is worth checking once.
(1) The "Check Options" dialog for the newly added feature "Bake Validation" is now open.
You can resolve issues during Bake here.
(Right after changing the Material in the Material Library, the "Shaders" item may appear invalid, unlike the screenshot above, but this can be ignored.)
(2) After resolving all the Bake validations, you must return to the Bake Dialog and click the "Bake Button".
Even if you change the settings in the "Material Library", all the changes will be applied only when you click the "Bake Button".
(1) If you don't press the Bake button, the character will not be printed as shown above.
(2) If you haven't run Bake even once, the AnyPortrait character will be displayed as a single GameObject.
(Note: It looks a little different for the Prefab.)
(1) If you press the Bake button and return to the Unity Scene, GameObjects named "Root Unit + (number)" will be added under the AnyPortrait character's GameObject.
This object contains the GameObjects and Components that are displayed and operated during the game.
(2) The character will be rendered properly.
"Bake Validation" is a new feature in AnyPortrait v1.6.0 that was created by collecting the most common issues that users experience between AnyPortrait and Unity.
However, since it is a new feature, the process may be unfamiliar to users.
If you give us your feedback, we will improve it to make it a little clearer and easier to recognize.
This answer is based on our guess of what is causing the issue.
This may not be the cause of your issue.
If it doesn't work, please contact us again!
If you can give us more information to check, such as the state of your Unity Scene and Hierarchy, Bake settings, AnyPortrait character settings, etc., we can help you find the right solution.
In addition, since we are developing with a small number of people, most of the explanations except for the initial tutorials are written in document form.
This is to summarize a lot of information and deliver it quickly, so we ask for your understanding.
Since there are so many manuals, we cannot update all the manuals for each AnyPortrait version, so we update the manual only when the UI or functions have changed too much.
If you let us know of a manual that needs to be supplemented or changed, we will check it and make corrections.
Thank you!
P.S. We are currently experiencing issues with our website, so if possible, please contact us by email. ( contactrainyrizzle@gmail.com )
You can leave a comment for further information on this issue, but if you have any other issues, please email us!