I only need the upper part of the arm shortened, but not the lower part.
At this stage, scaling the parent bone will affect the child bone. Although the child bone can be enlarged when the parent bone is scaled down to achieve the desired effect, it may be better to provide a switch or a control parameter that can be controlled on the timeline?
Thanks for your reply.
Hi!
In the case of bones, since all scales work hierarchically, the scale of the parent affects the child bone always.
You will need to adjust the child bone by the inverse of the parent scale change.
(Even in this case, the scale of the child bone is not consistent during interpolation.)
Since the so-called "Puppet" style bone animation is not yet supported by AnyPortrait, you will need to create the animation by controlling the scale keys of each bone.
We are considering introducing the "Puppet" style, but we would like to inform you that it is still in the review stage because it requires a lot of modifications to the bone animation code.
We apologize for not being able to give you a satisfactory answer.
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In the meantime, please contact us via our email. ( contactrainyrizzle@gmail.com )