AnyPortrait > Advanced Manual > Setting Dialog

Setting Dialog

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You can change the settings of the AnyPortrait editor or character using the "Setting Dialog".

Click the gear icon at the top of the editor to open the "Settings dialog".
 

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When you select the Portrait tab, the default setting for Portrait appears.

Settings related to bake can be changed in "Bake dialog" (related page).

1. Name : Name of Portrait.

2. Is Important, FPS

: Important option.

When this option is turned on, it will be updated every frame, and when the option is turned off, it will update to the frequency of FPS.

For more information, please visit the related page.

3. Save Backup (Manual) : Creates a backup file.

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In the Editor tab, you can change the settings related to AnyPortrait.

You can change the language of the editor, the information displayed, the automatic backup, and the color options.

Details can be found below.

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The build version of AnyPortrait and open source licenses are listed on the About tab.

AnyPortrait follows Unity's "Asset Store Terms of Service and EULA" and is not specified here.

(Terms of Service page)

Settings on the Editor tab

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1. Language : You can change the language of the editor. (English, Korean, French, German, Spanish, Italian, Danish, Japanese, Chinese, Polish)

2. Show FPS : The editor's FPS (Frames Per Second) is displayed in the workspace.

3. Show Statistics : Information such as "the number of vertices" and "the number of meshes" of the object to be rendered is output to the workspace.

4. Auto Backup, Time, Save Path

: These are automatic backup settings. You can set the number of minutes to save and the path to save.

5. Pose Snapshot Setting

: When you create an animation that contains bones, you can save and open the pose. The path set in this option will be used.

6. Background Colors

: The background color of the workspace and the color of the grid and the outline of the Atlas.

7. Mesh GUI Colors

: The color of the mesh, vertex, and outline.

8. Gizmo Colors

: The color of FFD tool.

9. Advanced Settings

: You can set the actions of the editor.

The options are as follows.

 - Whether the start screen is displayed when starting the editor

 - Whether to check for the latest version

 - Whether or not the feature prevents the laptop from overheating.

 - Whether or not the ability to adjust the scene's Ambient color on bake is enabled

- Whether to switch to the "Controller tab" when selecting a modifier or animation clip

 - Whether the temporary visibility of meshes will be restored automatically at the end of the task

- Whether the color of the newly added bone is set to be similar to the color of the parent bone

- When meshes are generated from a PSD file, whether to show a dialog asking whether to initialize the vertices of the mesh (v1.2.4)

- Depending on the situation, whether "Selection Lock" is turned on when editing mode is executed

10. Restore Button

: All settings are restored to their default values.

Setting to prevent the laptop from overheating

[This applies from v1.1.6.]

Many users are using Unity with their laptops.

AnyPortrait basically takes full advantage of Unity's performance,

so we have received feedback from users that their laptop is getting hot and inconvenient to use.

On some devices, the degree of overheating is so severe that it can be difficult for users to work.

If you turn on the option added in v1.1.6, you can selectively limit the performance of the editor and prevent your laptop from overheating.

Select the Editor tab in the Settings dialog and turn on the "Optimize the editor's performance for laptops" option.

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When the optimization option is turned on, the performance of the editor will be significantly reduced unless it is updated in real time.

In situations where performance is limited, a green battery icon appears in the upper left corner of the workspace.

This option has the following characteristics:

- In all situations where an animation is played, the editor will behave the same as before.

- If you select a root unit, performance will be limited except when playing an animation or capturing a screen.

- When image, mesh, or control parameters are selected, performance is limited in all situations except editing Pivot.

- If you select a mesh group, performance is limited except when you select the Physics modifier or use the Blur tool.

- If you are editing an animation, performance is limited except when you are playing an animation or using the Blur tool.

- Physical effects and IK may behave somewhat unnaturally when performance is limited.

Bone and Rigging settings in the workspace

[It is a function added in v1.2.3.]

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1. Appearance of Bones : These are options regarding the appearance of the bone.

- Display Method : Select "Arrowhead" or "Needle" to change the appearance of bones.

- Size : The size of the bone. As the value increases, the width increases.

- Scaled by Zoom : Determines whether the size of bones changes depending on the zoom of the workspace.

- New Bone's Color : When adding a bone, you can choose whether to have a color similar to that of the parent bone or have a completely different color.

2. Rigging and Circular Vertices : These are options for the circular rigging weight vertices of the Rigging Modifier.

- Size of vertices : The size of the basic circular vertices.

- Size of selected vertices : The size of selected circular vertices.

- Scale vertices by Zoom : Determines whether the size of the circular vertices changes depending on the zoom of the workspace.

- Selected weight area : You can affect the area for the rigging weight of the selected bone. Selecting "Enlarged" will enlarge the size of the target area. Selecting "Flashing" make the target area flash.

- Gradient color of Weight : When displaying as the gradient color by weight value, not the color of bones, you can determine the color of the gradient. If you select "Default", the color combination used in the previous version will be displayed. If you select "Vivid" added in v1.2.3, a gradation of bright and easy to distinguish color combinations will appear.

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The above images are the appearance of the bone output in the form of a Needle and Arrowhead.

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The above images show the effect added to the weighted area of the selected bone.

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Gradient color for rigging weights. Default option is applied on the left and Vivid option is applied on the right.