If you're using a Scriptable Render Pipeline like URP, the "clipping mesh" behaves differently due to the camera's rendering process changing.
So you need to change the Bake option.
Set the value of the "Render Pipeline" option in the "Bake settings" to "Scriptable Render Pipeline".
And running "Bake" again should solve the problem.
Please refer to the page below for Bake settings.
In addition, information about clipping meshes in the Scriptable Render Pipeline exists in the manual for LWRP, the prototype of URP.
(Now that I see, the URP document did not contain this content. Sorry for the confusion.)
If the problem is not resolved, please leave a comment.
I use Scriptable Render Pipeline,but i can't resolve this problem. It's ok in unity2020 urp.But when i grade to unity2022,error occurred.When I packaged my game, unity prompted a shader warning for this plugin, but in the 2020 version, it won’t.
Sorry. we read the Unity version as 2020 instead of 2022 in the content of your post.
So, we installed and tested 2022.1.a and found that the issue appeared.
We don't know yet if this issue is due to Unity 2022 still in the alpha version with a lot of bugs, or if there is a specification change for the Render Pipeline in Unity 2022.
Some of our code for the Scriptable Render Pipeline doesn't seem to be working, but we haven't been able to find the exact cause.
(AnyPortrait script to submit the render request works well, but in Unity's Render Pipeline, the request is not working...)
We recommend using an older stable version of Unity.
Of course, we will continue to respond to the latest version, but it is difficult to support the version that is still in the Alpha stage.
Currently, there is very little information on the Unity forums, so it will take a long time for us to fix this issue.
If we ever find the cause of this issue, or if this issue is fixed in Unity 2022 (if it was a Unity bug), we'll add a comment here again.
Sorry for not being of any help at the moment.
We will continue to monitor this issue closely and try to help.
I am using 2021.1.15f1, URP. Within the editor of Any Portrait the clipping mask for the eye works fine. Within the editor and game environment, the clipping mask does not work.
Tested every URP material, 'Bake with Scriptable Render Pipeline', clipping simply doesn't work.
Do you know which versions of unity Any Portrait will work with regarding URP?
@Loordi Burkins Hi.
Clipping Mask works fine in Unity 2020.
We are checking this issue, and it looks like this will take some time.
If possible, please use Unity 2020.
If the issue is resolved, we will leave a comment on the forum. (Of course, in that case, there will be updates as well.)
@RainyRizzle I would like to let you know that 2021.1.15 is working regarding the clipping mask. That was my bad, I totally forgot that I had to run game for the clipping mask to work. Figured that out after switching to 2020 LTS.
I was looking through some documentation you have here about materials and rendering and noticed the bumpmaps. But they aren't in the URP where I would assume they would be since that is the draw for using URP, for the lighting and bump maps.
Would you know how to use the URP pipeline like the bump maps in the other material presets? What needs to change in the URP material preset or what needs to be added?