I copied my other arm vertices to the other arm. Then I want to flip it horizontally then vertically. The problem is, if I flip them using Copy Symmetrically, it creates another set of vertices. It also deselects the original vertices so I can't delete them all together. Is there a way so that I can just have only the flipped vertices?
Before Copy Symmetrically
After Copy Symemtrically. I expected the original vertices to flip, not create another set of points.
Some parts of my characters will be exported as white in psd and I'm planning to tint it at runtime. The problem is that the color I'm getting is different from the color that I set.
Left one is the one I'm getting. Right one is the one I want. Right one is just a sprite renderer tinted.
So I know, based from the docs that the color is 2x. So I thought that just dividing the color I want by 2, it would be the same but seems not. The right one in the image is a spriterenderer of the image just so that I can have the reference. Is this because of the material? Is there a material that I can use to make the color to exactly what I want?
Btw, the way that I change the color of the part is by changing the material color of the mesh at runtime. I tried by just changing the color in the portrait editor but it's just the same.