It is pretty clear on how to create animation and let it play through code. Is there also an controller that I can use like in unity. This is definitely also a concern since I am not sure how to go about playing multiple animation clips at the same time, how to mask them and in what way.
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Hi, Cuddle Tree.
Enabling the Animation Controller means that it works as a Mecanim System.
Instead of exporting the animation separately from AnyPortrait, you need to Bake the character animation to play with the Animator.
In the Bake dialog, you can set the character to be played by Mecanim.
(1) Select the Setting tab, and (2) activate the Mecanim setting.
Check "Is Mecanim Animation" and set the location where Animation Clips to be controlled by Animator will be saved.
Then, you have to perform additional procedures further.
We recommend that you read the tutorial below for detailed instructions.
(Please click the below link box.)
Since AnyPortrait operates with its own animation system different from Unity, the manual provides a way to link AnyPortrait and other functions of Unity.
You can get a lot of information from our homepage, and if you are having trouble making what you want, feel free to let us know!
We are here to help you quickly.
Thank you.