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Update Notes | v1.4.6

(Build August 21, 2023)

Improved Features

1. Improved Screen Capture

- A new capture method (Version 2) is added that solves the problem of aspect ratio distortion and excessive blur caused by resizing. (Related page)

- An option to switch between the old capture method (Version 1: Legacy) and the new capture method has been added to the setting dialog.
- An option to fine-tune focus on a pixel-by-pixel basis at the resolution of the saved image file is added.
- The sign of the Y value among the position options of the capture frame has been changed so that it is applied opposite to the previous one.

- Options for the default color of the timeline UI and the color effect when selected are added to the settings dialog. (Related page)
- It is changed that the text colors of the layers in the timeline UI are generally the same.
- In some demo scenes, the script where the mouse cursor disappears when the game is run has been changed so that it does not work in the Unity Editor.
- The color and shape of the separator bar in the editor have been changed.
- When enabled by pressing the Detph or Image option button in the Extra Option dialog box, the Extra Option itself is automatically enabled for reducing the number of unnecessary clicks.
- Some code related to rendering within the editor is improved.

Fixed Issues

- An Issue is fixed where depth operation is performed abnormally where the target meshes whose depth is changed by Extra Option are changed in the animation editing screen.
- An issue is fixed where the timeline could no longer be controlled when there are two or more timelines connected to modifiers on the animation editing screen then opening and closing the Extra Option dialog.
- An issue is fixed where the interpolation of the last keyframe is abnormally calculated when there are 3 or more keyframes in the control parameter timeline in a looped animation.
- An issue is fixed where the color of the editor background, the separator bar, and the timeline layer's background were displayed abnormally due to an unknown cause.

Developer Comments

- Added a manual dealing with clipping mesh not rendering. (Related page)

- The demo version has also been updated to v1.4.6. (Download demo)

After updating the previous version, users gave us some pretty significant feedback.
These issues occur under rather complex conditions, but if they are met, they can cause great inconvenience, so we urgently proceeded with the update.
Several bugs were found, especially related to Extra Option.
We apologize for any inconvenience caused by these bugs.

For screen capture, the capture algorithm has been completely rewritten.
Screen capture on Unity Editor may result in slightly distorted images in size and proportions.
In the existing method, the problem was solved by using an image resizing technique using shaders.
However, at the request of the user, we had to solve the distortion problem without resizing the image, and we implemented the correction in a completely different way than before.
The new method (Version 2) produces results that are more accurate and of better quality than before but has the disadvantages of significantly higher memory usage, longer processing time, and size limitations.
Also, since there is a difference from the existing method in coordinate system transformation, we decided not to discard the existing method.
You can restore the existing method (Version 1) in the settings dialog, so you can use the method that suits you.

Your feedback is of great help in improving AnyPortrait.
Thank you always.

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