Hello, I've been using AnyPortrait for about a month now and I want to share a few features that I want to have in its development. I wrote it one by one on YouTube, but I thought it would be easier for you to understand and control if I post it as a list here.
- We need All Meshes to Layers
- Preferences Tab (which contains personal preferences as default, and it should be saved)
- And more shortcuts! **
Up Arrow, Down Arrow = Hierarchy up/down and Timeline up/down (make it work wherever I click those windows)
Tab = Toggle between Hierarchy and Controller tab (or maybe other tabs?)
F9 = Ease Keyframe shortcut for selected keyframes
Mouse1 click doesn't work when I click 0, 5, 10, 15, 20 etc... frames in the animation timeline. Please make it work.
Auto bake in every 5 minutes. (Duration and on/off should be changeable in preferences tab)
Auto Keyframe always on (It can be changeable in preferences tab)
There should be shortcut for "Remove Mesh" and "Make Polygons". This is the tools that we always use.
Also don't limit yourself with these, please add almost every tool in prefences shortcut so we can edit the key ourself.
Auto Rig should generate mesh colors together with selected rigs instead of generating random.
Mesh vertex selection would better if it's work with mouse1 hold. Please check Photoshop's Lasso tool. (L is the shortcut) You understand it better.
Clipping Mask is very good to see work in the AP. But you may also consider Mask Tool in the After Effects or Premiere Pro. Mask Tool adds a vertex on the selected mesh, and when all verticles are combined, the outside is hidden. You must also put the "Inverted" option for this, this time selected verticles are hidden and the outside is visible. In this way, we can easily hide some meshes. Also, these verticles must be editable in the timeline. One of the best methods for blink animation.
Please develop more auto generated polygons. It should automatically generate web meshes itself. And we need these options for this tool; Mesh on/off, Expansion and Density. If you guys make it to add this tool, we don't need to spend more time on the creating manual mesh verticles. (Puppet Position Pin Tool/Puppet Starch Pin Tool/Puppet Bend Pin Tool are the most useful ones in the After Effects.)
I know, these are not easy to make it but I wanted to specify this to increase my and others workflow. AnyPortrait has much potantial and needs more development. I want to use AnyPortrait more efficient so please you guys please consider add these I mentioned. I don't expect you guys experienced if we compare with Adobe engineers but at least you can try it. Especially please add shortcuts for most common used tools :)
Thank you.
Hi.
1. Atlas Size is not automatically recognized unless you use the PSD file re-import function. But that's okay. :)
Except for a few features, Atlas Size is not used.
If you don't use the automatic mesh generation feature, it won't affect your work.
2.Oh, the animation is more natural than before! Looks good!
You asked about the movement of the inner vertices, yes, move the inner vertices in the center to make the eyes flat. That's exactly what we recommend. It wasn't wrong.
What you're concerned about is, if you move the inner vertices, the lower eyelashes deforms, but once I see it doesn't look weird.
If you want to prevent the lower lash image from being deformed, separate it into a separate layer. In fact, professional 2D facial animators especially divide the eye image into many layers.
(We refer to Live2D users' production process a lot.)
You can create more natural results by layering the whites of the eyes, shadows of the eyes, light, iris, background reflection image, upper and lower lashes, eyelids, etc.
Alternatively, you can add more vertices to the mesh to avoid unintended distortion. Try adding vertices to the edges like this:
Creating vertices as above significantly increases the total number of vertices, but has the advantage of allowing you to edit the shape more precisely.
And also, it is possible to add more vertices.
Of course, how many vertices you create should be decided appropriately by considering the characteristics of the project, execution performance, and quality.
Additional)
As mentioned before, the vertices of AnyPortrait correspond to vector tools in AE. This is an inevitable structural difference as AnyPortrait was developed to run with high performance in 3D engines and games.
Based on the opinions of users, we can bring some of AE's ideas, but there are limitations due to structural differences.
We would be very grateful if you understand that AE is strong in video production, while assets like AnyPortrait and Unity engine are strong in real-time play.
3. We will check the vertical scrolling using mouse drag and improve it if we can.
You can select multiple keyframes using the Shift and Ctrl keys, so try using it instead.
Thank you for a good suggestion.
4. The keyframe created during the loop is a function of AnyPortrait called "Auto-Loop Keyframe".
It's not a bug, it's an AnyPortrait's original feature! (We love this feature!)
It is a virtual keyframe that has been placed for a natural loop animation.
You can see detailed instructions on the tutorial page below.
https://rainyrizzle.github.io/en/AdvancedManual/AD_AutoLoopKeyframe.html
Thanks for any additional suggestions.
In fact, many of the contents of this post are recorded in our update plan and are awaiting development.
However, for other users, it is difficult to infer much of the content of this post from the title alone.
Conversely, we welcome you to write each new post on a different topic. It doesn't matter if there are a lot of posts!
It is more helpful to users of forums than having multiple contents in one post.
We would be very grateful if you consider this and use the forum.
As we mentioned, we will close this post once the issue related to "Blinking Eyes" is complete.
It just prevents new comments from being added, but this post is not deleted.
Do not worry about it.
Thanks.