I'm trying some experiments to evaluate if using more origin pictures to make the animation can get better result or not, just like the follow image.
I use two image as two mesh groups, each one has its own bones.
However, if I want to increase the mesh group to 3 or more, the bones are too many in the editor to handle.
The meshes of mesh groups which I don't need in this key frame can be hide together, however, It seems that the bones cannot be hide by just click the eyes beside the mesh group, it need to be click one by one.
Is there any better way to handle these bones?